Ghost Rush is a compact top-down arcade racing prototype focused on responsiveness, readability, and replayability.

This project was built in Unity 6.2 as a playable portfolio piece to showcase gameplay programming, lap logic, ghost replay systems, UI flow, and general polish in a small but complete arcade experience.

Features

  • responsive Rigidbody2D top-down car controller
  • support for the new Input System
  • track collision and checkpoint validation
  • 3-second countdown before race start
  • lap timing with Best Lap and Last Lap
  • persistent ghost replay system
  • local save/load of best lap and best ghost
  • quick reset with R
  • arcade music with mute toggle


Goal

The objective is simple: complete a lap, refine your line, and beat your own best performance.

Controls

  • WASD / Arrow Keys — Drive
  • R — Reset Best Lap and Ghost

Portfolio Note

This prototype was created as a focused portfolio project to demonstrate Unity gameplay systems, iteration, and arcade-feel polishing in a browser-playable format.

Published 2 days ago
StatusPrototype
PlatformsHTML5
Authorl.dipietro
GenreRacing
Made withUnity
TagsArcade, Singleplayer, Time Attack, Top-Down, Unity
AI DisclosureAI Assisted, Graphics

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